Hey! Great to see you here.
Let's get you to know about me, if you don't already. Feel free to wander over this space, scroll through the pages, click on buttons that look exciting – become an explorer basically. Some sections of the website are under construction, so if you don't find what you came here for, use the Contact Me form.
Oh, and look out for hidden gems.
I have had some amazing conversations with talented people over the years. Here are some of them (in no particular order)
Essence of Sound Design – AirCon23
AirCon is an audio conference hosted by Airwiggles.com, a new social media for audio folks. In my journey, I have met a variety of people with a wide range of perceptions. In this talk, I've tried to summarise my understanding of sound and how it connects with us on an emotional level. There is a lot of food for thought for the audience, with an attempt to make them cherish and enjoy the sounds around.
Schedule: June 8th, 2023 at 16:00 UTC
Building Audio Teams & Products – Jan Wilczek
Had a great discussion with Jan from thewolfsound.com on his podcast about my journey so far, covering the creative, management and technical roles.
The podcast also includes a lot of learning resources for anyone who is starting out or needs some context of the possibilities, and hints some details about my work with Disney. If you find the talk relatable or helpful, please do let me know :)
Podcast notes, relevant link, and other important details are available at: https://thewolfsound.com/talk008/
Voice & Text Sync – The Audio Programmer
I've learnt so much from Joshua and sharing screen with him was an amazing experience. In this video I talked about building tools with a product mindset, to solve problems that can help scale projects easily. I presented an example of voice and text sync along with understanding the marker structures of different DAWs, to see how a feature as quick as this can bring game designers, writers, developers and the audio department on the same page.
The app can create voice-synced marker files compatible with iZotope RX which can then be used to automate read-along animations in Unity.
Teaching Wwise on GameAudioLearning.com
As part of my attempt to make Game Audio more accessible in India, I've collaborated with Greg Lester, creator of gameaudiolearning.com, to help beginners (& professionals from linear media) from around the world to take their first steps. In case some of them already started their journey but didn't continue for some reason, we help them nudge themselves into building the momentum.